![]() ![]() This command adds the specified amount of money to the Curia Treasury. Negative numbers can be used to decrease the absolutism of a country. If a country tag is specified as a second argument, absolutism will be added to this country. Having a 40 regiment army in a province with only 30 supply limit will cause massive attrition.This console command adds the specified amount (number) of absolutism to the country you are playing as.Eight infantry regiments can easily beat three infantry + two cavalry due to flanking effects. With artillery being three times and cavalry two-and-a-half times more expensive than infantry, a more infantry heavy but cheaper army could be more cost-efficient, especially if a nation suffers from cavalry or artillery penalties.Also reserves should be calculated to replace lost regiments in first line. To achieve this, the number of artillery should not exceed the number of cavalry and infantry combined. Since artillery takes twice the normal damage when in the front line, it should be deployed in the second line.Artillery defends first line units from attacks with half of its defense points in the corresponding battle phase.Artillery can fire from the second line, and therefore can vastly increase the effectiveness of an army.To avoid the insufficient support penalty, an army must not surpass the maximum ratio of cavalry per infantry regiments.To maximize combat effectiveness of an army, the ratio of infantry, cavalry and artillery is vital. There are also many modifiers from decisions, events and missions that affect recruitment time.Ĭomposition See also: Battlefield unit deployment logic Recruitment time can be affected by countrywide and provincial modifiers which are added. The base time for recruiting a regiment is: The recruitment time of a regiment is computed as follows: ![]() There are also many modifiers from decisions, events and missions that affect artillery cost. Transoxianian idea 4: Turkoman Cannoneers.Rajputana idea 6: Expanded Artillery Arm.There are also many modifiers from decisions, events and missions that affect cavalry cost. Aristocratic-Economic: The Court of Wards and Liveries.Oirat idea 1: Fearsome Warriors of Tumu.Nanbu idea 2: Owner of the 'Nine Gates'.Couronian idea 7: Promote the Curonian Kings.Circassian idea 1: Horsemen of the Steppe.Scandinavian idea 5: Finnish Hakkapeliitta. ![]()
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